The design concept is just stunning.
Most phones come with flimsy manuals with complicated language and jargon. These books, which can live on a bookshelf actually contain the phone.
Each page reveals the elements of the phone in the right order, helping the user to set up the sim card, the battery and even slide the case onto the phone.
The second book is the main manual – the phone actually slots into this and becomes the center of attention.
Arrows point to the exact locations the user should press, avoiding confusion and eliminating the feeling of being lost in a menu.
Little Computer People meets Age of Empires
Personally, I like the game much, it’s like a parlor game you can drink coffee, sit back and watch. I think It’s some a kind of German real-time strategy. The settlers game has its own look & feel and It focus on tactics rather than on military battles. However since it’s belong to Ubisoft and the game is not so successful they try to refresh some element to meet the competition. Now The Level design focus on battles & just in time discission. The game play is really hard. They seem to change the main design principle.
So, after a long absence I start to blog again:
* My selfmade template & plugin seem to work
* No Problem with external plugins
* Update will work so far
* The Admin Interface is a little bit more simple.
I’m still trying to figure out how CKK & Multi-site in WordPress work.
I started Type design with Freehand 7.0 and Fontographer 3.5. As far as I can remember, the Interface from Fontographer is simple.
What news
* OSX natively (universal binary)
* UFO support (UFOs to the FDK)
* Easy-mode for Font Family Name (Fontlab extra complicated)
* Up-to-date OpenType (Adobe SDK)
* Simplicity and powerfully
Conclusion
Personally, I don’t care about scripting and I already digged in Python and Robofab, but it sound promising in theory. So I have to wait how it will meet the test and Fontlab 6 will go. Finally, the price is important, ’cause I don’t have much money. ![]()
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